Credits

The Pybird logo was supplied by Richard and is preserved unchanged. The opening artwork and film were generated with fal using the supplied brand reference.

The arcade combines original Pybird games, procedural art and Blender models with authorized adaptations of Richard’s Gamer Cursor Ninja, Air Combat, Hop Quest and cable-movement engines. The larger White Shadow world, objectives and traversal were created for this site. No Doom, GoldenEye, Spider-Man, or Marvel game assets are included.

The arcade room uses Three.js 0.180.0 under the MIT license. The SilverEye, Core Breach and Night Circuit games use Babylon.js 9.33.1 under the Apache 2.0 license (notice). Their environments and missions, Cloudbound’s Windmill Vale, and the revised cabinet illustrations are original Pybird work. Pixel typography uses Press Start 2P by CodeMan38 under the SIL Open Font License.

The Python game adaptations use the Transcrypt runtime under the Apache 2.0 license. Notices.

Work previews come from the official OMAC and Black Team Agent websites.